libOGC
1.0

3element vector with x, y and z components. More...
#include <gu.h>
3element vector with x, y and z components.
When used in 3D transformations, it is treated as a column vector with an implied fourth 'w' coordinate of 1. For example, to multiply a vector vOld by a matrix m: vNew = m x vOld. In code: