libogc  v2.9.0
Macros
TEV color combiner input

Macros

#define GX_CC_A0   3
 
#define GX_CC_A1   5
 
#define GX_CC_A2   7
 
#define GX_CC_APREV   1
 
#define GX_CC_C0   2
 
#define GX_CC_C1   4
 
#define GX_CC_C2   6
 
#define GX_CC_CPREV   0
 
#define GX_CC_HALF   13
 
#define GX_CC_KONST   14
 
#define GX_CC_ONE   12
 
#define GX_CC_RASA   11
 
#define GX_CC_RASC   10
 
#define GX_CC_TEXA   9
 
#define GX_CC_TEXC   8
 
#define GX_CC_ZERO   15
 

Detailed Description

Macro Definition Documentation

◆ GX_CC_A0

#define GX_CC_A0   3

Use the alpha value from the color/output register 0

◆ GX_CC_A1

#define GX_CC_A1   5

Use the alpha value from the color/output register 1

◆ GX_CC_A2

#define GX_CC_A2   7

Use the alpha value from the color/output register 2

◆ GX_CC_APREV

#define GX_CC_APREV   1

Use the alpha value from previous TEV stage

◆ GX_CC_C0

#define GX_CC_C0   2

Use the color value from the color/output register 0

◆ GX_CC_C1

#define GX_CC_C1   4

Use the color value from the color/output register 1

◆ GX_CC_C2

#define GX_CC_C2   6

Use the color value from the color/output register 2

◆ GX_CC_CPREV

#define GX_CC_CPREV   0

Use the color value from previous TEV stage

◆ GX_CC_RASA

#define GX_CC_RASA   11

Use the alpha value from rasterizer

◆ GX_CC_RASC

#define GX_CC_RASC   10

Use the color value from rasterizer

◆ GX_CC_TEXA

#define GX_CC_TEXA   9

Use the alpha value from texture

◆ GX_CC_TEXC

#define GX_CC_TEXC   8

Use the color value from texture

◆ GX_CC_ZERO

#define GX_CC_ZERO   15

Use to pass zero value