libogc
v2.5.0
Modules
Here is a list of all modules:
[detail level
1
2
]
Memory card slots
Memory card error codes
EXI tranfer types
EXI channels
EXI devices
EXI device frequencies
EXI device operation flags
EXI memory card identifier
AI streaming modes
AI sampling rates
DSP task states
DSP task state indicating DSP task's current operation
DSP task flags
DSP task queue state flag indicating the task's current queue state. Multiple states are OR'd
OS reset types
OS memory protection channels
OS memory protection modes
OS memory casting macros
ARAM DMA transfer direction
ARAM memory access modes
▼
List of defines used for the VIDEO subsystem
VIDEO mode types
VIDEO standard types
VIDEO field types
VIDEO render modes
DVD state codes
DVD reset modes
DVD motor control modes
Clipping mode
Color channel ID
Matrix type
Vertex format index
Vertex data input type
Number of components in an attribute
Attribute component type
Vertex attribute array type
Primitive type
Collection of primitive types that can be drawn by the GP
Light ID
Diffuse function
Attenuation function
Position-normal matrix index
Texture matrix index
Post-transform texture matrix index
texture coordinate slot
▼
Texture format
Z Texture format
Z Texture operator
Texture coordinate generation type
Texture coordinate source
Compare type
Blending type
Blending control
Logical operation type
Texture offset value
Used for texturing points or lines
TEV combiner operation
Color/Alpha combiner modes for
GX_SetTevOp()
TEV color combiner input
TEV alpha combiner input
TEV stage
TEV combiner operator
TEV bias value
TEV clamping mode
TEV scale value
TEV color/output register
Backface culling mode
texture map slot
Texture map slots to hold textures in
Alpha combine control
TEV constant color register
TEV constant color selection
TEV constant alpha selection
TEV color swap table entry
Indirect texture stage
Indirect texture format
Indirect texture bias select
Indicates which components of the indirect offset should receive a bias value
Indirect texture matrix
Indirect texture wrap value
Indicates whether the regular texture coordinate should be wrapped before being added to the offset
Indirect texture bump alpha select
Indicates which offset component should provide the "bump" alpha output for the given TEV stage
Indirect texture scale
Specifies an additional scale value that may be applied to the texcoord used for an indirect initial lookup (not a TEV stage regular lookup)
Fog equation control
Compressed Z format
XFB clamp modes
Gamma values
EFB copy mode
Controls whether all lines, only even lines, or only odd lines are copied from the EFB
Alpha read mode
Texture cache size
Size of texture cache regions
Brightness decreasing function
Type of the brightness decreasing function by distance
Spot illumination distribution function
Texture filter types
Maximum anisotropy filter control
Vertex cache performance counter
Performance counter 0 metric
Performance counter 1 metric
TLUT name
Name of Texture Look-Up Table (TLUT) in texture memory
SND return values
SND_IsActiveVoice additional return values
Voice format
Voice volume
Pitch Range
Note codification
SNDLIB compatibility macros
sound functions
Voice functions
DSP functions
Generated on Sat Dec 30 2023 15:08:55 for libogc by
1.9.1