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#define | GX_MAX_TEVSTAGE 16 |
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#define | GX_TEVSTAGE0 0 |
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#define | GX_TEVSTAGE1 1 |
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#define | GX_TEVSTAGE10 10 |
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#define | GX_TEVSTAGE11 11 |
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#define | GX_TEVSTAGE12 12 |
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#define | GX_TEVSTAGE13 13 |
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#define | GX_TEVSTAGE14 14 |
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#define | GX_TEVSTAGE15 15 |
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#define | GX_TEVSTAGE2 2 |
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#define | GX_TEVSTAGE3 3 |
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#define | GX_TEVSTAGE4 4 |
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#define | GX_TEVSTAGE5 5 |
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#define | GX_TEVSTAGE6 6 |
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#define | GX_TEVSTAGE7 7 |
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#define | GX_TEVSTAGE8 8 |
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#define | GX_TEVSTAGE9 9 |
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The GameCube's Graphics Processor (GP) can use up to 16 stages to compute a texel for a particular surface. By default, each texture will use two stages, but it can be configured through various functions calls.
- Note
- This is different from texture map slot s, where textures are loaded into.